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Path To Nowhere

KK Build Guide : Path To Nowhere the Sinister Defender

by auron66 2023. 3. 5.
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KK, the defensive adept in the game Path To Nowhere, is a B-type character with a unique skill set that makes her stand out in the battlefield. In this article, we'll take a closer look at KK's abilities, rarity, job, and stats to see what makes her a valuable addition to your team.

Rarity and Job

KK is a B-type character in Path To Nowhere, which means she has a relatively low chance of being drawn. However, don't let her rarity fool you; she packs a punch with her unique defensive abilities.

KK's job is Endura, which makes her a skilled defender. With a block of 2 enemies at the same time, she can protect her team and increase their chances of survival.

Stats

KK's stats are impressive, with a maximum HP, ATK, DEF, and RES that are not specified. However, her minimum stats are 1476 HP, 101 ATK, 147 DEF, and 126 RES, making her a formidable opponent in battle.

Skills

KK's skills make her a valuable addition to any team. Her basic attack, Street Fight, involves using her baton to strike her opponents, dealing physical damage with each hit. With an attack speed of 0.86 and a damage type of physical, she can quickly take down her enemies.

KK's ultimate skill, Defensive Stance, requires 25 energy consumption. It increases her Defense by 20% for 12 seconds, during which she can't automatically recover energy. This skill showcases her fighting spirit and makes her a tough opponent to take down.

Pain Tolerance is another one of KK's skills that make her a valuable defender. When she takes damage, her Defense increases by 0.5%. The effect can stack up to 20 times, making her even harder to defeat.

Finally, Solid Defense is another one of KK's skills that showcases her defensive abilities. For each enemy she blocks, her Defense increases by 3%.

Special Ability Description

KK's special ability, "Koko Exclusive Brand," is a unique defensive skill that causes physical damage to the enemy equal to 16/18/20% of her own defense when she takes damage during the kill. This ability makes her a valuable asset in a team and allows her to take down her opponents quickly.

Characteristic and Leader Skill

KK is a Sinner adept at defending. Her ability to block 2 enemies at the same time and increase her Defense by 5% makes her a valuable addition to any team.

Her leader skill, Iron Bones, reduces physical damage taken by 15%. This skill makes her a valuable team leader and a tough opponent to take down.

Shackles

As a player of the game Path to Nowhere, you may have encountered KK, a character with unique abilities and traits. This article will provide you with a breakdown of KK's abilities, including Shackles Sync I and II, Emotional Resonance, and Bite the Bullet, as well as Crimebrand recommendations for both early and late game.

  • Shackles Sync I: Defense +5%
    One of KK's abilities is Shackles Sync I, which grants a Defense increase of 5%. This ability can help to protect KK and his allies during battles.

  • Emotional Resonance: Ultimate Energy Consumption Reduced by 3 Points
    Another one of KK's abilities is Emotional Resonance, which reduces the Ultimate Energy Consumption by 3 points. This can be a game-changer during battles when you need to use your Ultimate ability without running out of energy.

  • Shackles Sync II: Defense +5%
    KK's second Shackles Sync ability also grants a Defense increase of 5%. This ability, combined with Shackles Sync I, can make KK a formidable force to reckon with in battles.

  • Bite the Bullet: All Allies Gain a 5% Defense Increase
    Bite the Bullet is another of KK's abilities that grants a Defense increase of 5% to all allies at the start of a battle. This ability can help to keep your team safe and protected during intense battles.

Crimebrand Recommendations for Early Game

For early game, Crimebrand recommends using Fury and Providence. Fury enables KK to recover 20% of their health immediately after using an Ultimate, which can be triggered once every 8 seconds. Meanwhile, Providence increases KK's Attack by 6% and provides a boost to Health and Crit Rate. Both abilities are obtainable from Resonance Anomaly on Wednesdays, Saturdays, and Sundays.

Crimebrand Recommendations for Late Game

For late game, Crimebrand recommends using In Host's Name and Creed of Bulwark. In Host's Name reduces the damage taken by 8% for each enemy blocked, while Creed of Bulwark increases KK's Block by 1 and provides a boost to Health. In Host's Name can be obtained from Memory Anomaly on Mondays, Thursdays, and Sundays, while Creed of Bulwark can be obtained from Resonance Anomaly on Wednesdays, Saturdays, and Sundays.

In conclusion, KK is a character in Path to Nowhere with several useful abilities that can help you win battles. By using the recommended abilities from Crimebrand for early and late game, you can make the most out of KK's potential and stand a better chance at succeeding in the game.

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