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Path To Nowhere

Wolverine Guide: A Powerful Long-Distance Damage Dealer in Path to Nowhere

by auron66 2023. 3. 8.
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Wolverine is a powerful A-type character in the popular game, Path to Nowhere. He is known for his exceptional long-range damage output and is a valuable asset in any team. In this article, we will take a closer look at Wolverine's skills, abilities, and characteristics that make him stand out from other characters in the game.

Rarity and Job

Wolverine is a rare character in Path to Nowhere. He is a Long-Distance Damage Dealer and is skilled in dealing physical damage to enemies.

Stats

Wolverine has a maximum HP, ATK, DEF, and RES stats of N/A, which means that they are not applicable. However, his minimum stats are impressive, with a HP of 767, ATK of 139, DEF of 54, and RES of 51.

Skills

Wolverine has four unique skills that make him a powerful character in Path to Nowhere.

  • Crossbow Latch - Basic Attack
    Wolverine attacks with his crossbow, dealing 111% of Attack damage as Physical Damage each time.

  • Trap - Ultimate Skill
    Wolverine sets a "Trap" on every grid in the target area. The traps exist for 15 seconds. When an enemy enters a grid with a trap, the "Trap" will be activated, dealing 100% of Wolverine's Attack damage as Physical Damage to all enemies on the grid and stunning them for 2 seconds. Up to 9 "Traps" can exist at a time.

  • Hunt - Passive Skill
    When Wolverine's normal attacks hit enemies, Wolverine deals 4% increased damage for each grid between the enemies and Wolverine, up to 5 stacks.

  • Lone Howl - Passive Skill
    When there are no enemies in a 3x3 square in front of Wolverine, he gains a 10% Attack Increase bonus.

Special Ability

Wolverine's "Wolverine Exclusive Brand" is a powerful special ability that increases the damage of the next Crossbow Teeth by 60/80/100% when the Beast Trap is triggered. It also allows for stacking of enhancements.

Characteristic and Leader Skill

Wolverine is a sinner who is adept at Long-Distance Damage Output. He deals 5% more damage and another 5% more for enemies with broken cores. His Leader Skill, "Carnivore's Gift," reduces an enemy's defense by 20% for 10 seconds when their core is broken.

Shackles

One of the most important aspects of playing Wolverine in Path To Nowhere is understanding his "Shackles" ability. This ability enhances his "Trap" stun effect duration by one second, giving you an extra second to set up attacks or escape from enemies. In addition to this, Shackles Sync I and II increase Wolverine's normal attack damage by 5%, making him a deadly force on the battlefield.

  • Hunter's Vision: A Game-Changing Ability

Hunter's Vision is another ability that sets Wolverine apart from other heroes in Path To Nowhere. After triggering "Trap," Wolverine adds a "Hunting" mark to all enemies within grid range, reducing their defense by 20% for 10 seconds. This ability can turn the tide of a battle by weakening your enemies and allowing you to deal more damage. It's important to use this ability strategically and prioritize targets based on their level of threat.

  • Emotional Resonance: Saving Energy

Wolverine's ultimate ability, Emotional Resonance, can deal massive damage to enemies but it comes at a cost of 3 energy points. However, this ability can be made more efficient by reducing its energy consumption by 3 points. This means that you can use it more frequently and deal significant damage to enemies.

Crimebrand Recommendation: Early and Late Game Builds

As you progress through Path To Nowhere, you will encounter different anomalies that offer unique rewards. Here are some Crimebrand recommendations for early and late game builds that can help you get the most out of Wolverine:

Early Game Build: Eastside Dream

The Eastside Dream build is an excellent choice for early game players. With a 15% increase in normal attack damage, Wolverine can deal significant damage to enemies. Slot 1 increases attack by 1.8%-3.6%, slot 2 increases health by 3%-6%, and slot 3 increases normal attack by 3%-6%. You can find this build in Resonance Anomaly (Wed.Sat.Sun), Memory Anomaly(Mon.Thu.Sun), Impression Anomaly(Tue.Fri.Sun).

Late Game Build: Turning Zero, Hope, and Corridor Echo

The Turning Zero build is perfect for late game players. With this build, Wolverine gains 3 energy points after using his Chief Skill, which can be triggered once every 10 seconds. Slot 1 increases attack by 2.4%-4.8%, and you can find this build in Impression Anomaly(Tue.Fri.Sun).

The Hope build is another excellent choice for late game players. It increases initial energy by 5 and slot 2 increases health by 4%-8%. This build can be found in Resonance Anomaly (Wed.Sat.Sun).

Lastly, the Corridor Echo build increases initial energy by 8 and slot 3 increases attack speed by 5%-10%. You can find this build in Memory Anomaly(Mon.Thu.Sun).

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