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Path To Nowhere

Enfer: A Guide to the S Type Catalyst Character in Path to Nowhere

by auron66 2023. 3. 4.
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Enfer is a unique S type character in the game Path to Nowhere, known for her ability to deal disturbance and fear to enemies. This guide will provide an overview of Enfer's stats, ascension upgrades, skills, special ability, characteristics, and leader skill.

Overview of Enfer's Stats

Enfer has a block value of 1 and a magical damage type. Her maximum stats include 3386 HP, 562 ATK, 240 DEF, and 248 RES. Her minimum stats are 904 HP, 131 ATK, 56 DEF, and 58 RES. Her attack speed is 0.86.

Ascension Upgrades for Enfer

Enfer has three phases of ascension upgrades, each requiring different materials and DisCoins:

Phase 1:

  • Elemental Fluid x18
  • Organic Elytra x16
  • Arsenopyrite Concentrate x8
  • x36k DisCoins

Phase 2:

  • Elemental Fluid x18
  • Infected Elytra x16
  • Arsenopyrite Crystal x8
  • x120k DisCoins

Phase 3:

  • Elemental Fluid x30
  • Mutated Ghastly Shadow Elytra x28
  • Frosted Arsenopyrite Crystal x15
  • x560k DisCoins

Skills of Enfer

Enfer has four skills, including a basic attack and three upgraded skills. Here's a breakdown of each skill:

  • Chisel (Basic Attack):
    Enfer gathers energy to attack, dealing (Attack*96%) Magic Damage each time.

  • Dark Submersion (Ultimate Skill):
    40 Energy Consumption. Enfer puts a specified Sinner in "Submerge" state. During this period, releases Fear Ripples radially, temporarily putting all enemies in the 3x3 square in Fear. Three Fear Ripples will be released in total.

  • Horrific Mark:
    Adds "Horrific Mark" to an enemy when the enemy is put in Fear, lasting for 6 seconds. If an allied Sinner is present in the grid before Enfer at the start of the battle, that Sinner will deal 25% more damage to enemies with "Horrific Mark" throughout the entire battle.

  • Insanity:
    When in Fear, an enemy suffers (Attack*200%) Magic Damage by Enfer.

Special Ability of Enfer

Enfer has an exclusive special ability called "Bloom." Bloom deals magic damage equal to 600% / 700% / 800% of Enfer's attack and 2 points of core damage to all enemies within a single cell, causing fear for 4 seconds. After the critical kill causes the core to be broken, the fear effect will spread to all enemies in the field. Bloom can only be used once in each battle.

Characteristics of Enfer

Enfer is a Sinner adept at dealing disturbance to enemies. When an enemy on the field is in "Horror" state, this Sinner recovers 1 energy herself. The effect has a 1-second cooldown.

Leader Skill of Enfer

Enfer's leader skill is called "Tidal Surge." It provides an energy recovery boost of 15%.

Shackles

  • Engraving Demise: Increasing Horrific Mark's Damage Bonus
    Enfer's first ability, Engraving Demise, gives Horrific Mark an additional damage bonus of 10%. This ability can be incredibly useful in dealing more damage to enemies.

  • Shackles Sync 1: Faster Energy Recovery
    Enfer's second ability, Shackles Sync 1, increases his energy recovery speed by 7.5%. With this ability, Enfer can use his skills more frequently, which can lead to dealing more damage to his enemies.

  • Layered Fear: Increasing Damage Taken by Enemies in Horror State
    Enfer's third ability, Layered Fear, increases the damage taken by enemies who are in the "Horror" state by 15%. This effect lasts for the entire battle and can be a game-changer in battles against tough enemies.

  • Energy Overflowing: Gaining 15 Energy at Battle Start
    Enfer's fourth ability, Energy Overflowing, grants him 15 energy at the start of every battle. This ability can be useful in starting off battles with a bang and dealing significant damage to enemies right off the bat.

  • Shackles Sync II: Even Faster Energy Recovery
    Enfer's final ability, Shackles Sync II, further increases his energy recovery speed by 7.5%. With this ability, Enfer can use his skills even more frequently, making him an even bigger threat to his enemies.

Enfer's Affinity

Enfer's affinity bonuses focus on increasing his stats. Unlocking all the affinity levels grants you the following bonuses:
Life +315
Attack +28
Unlock special conversations and information
Unlock emoticons
Unlock the title of confinement: Love of the Thinker

Crimebrand Recommendation for Early Game

If you're looking to maximize Enfer's potential early on in the game, we recommend the following Crimebrand slots:

Fury: After using an Ultimate, recover 20% of Enfer's HP immediately. This ability can only be triggered once every 8 seconds.
Providence: Increases Enfer's attack by 6%, health by 3-6%, and critical hit rate by 3-6%.
Conclusion
Enfer is a unique and powerful character in Path To Nowhere. With his Shackles abilities, Affinity bonuses, and Crimebrand recommendation, he can deal significant damage to his enemies and help you progress through the game. We hope this guide has been helpful, and we wish you luck on your journey through Path To Nowhere!

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