Horo is a highly sought-after character in the popular game, Path to Nowhere. As an A-type character, she boasts impressive stats and abilities that make her a valuable addition to any team.
Rarity and Job
Horo's rarity level is among the top tiers in the game, making her a rare and coveted find. Her job is Fury, which means she is a fierce fighter capable of delivering devastating blows to her opponents.
Stats
Horo's max stats are nothing short of impressive, with 4971 HP, 617 ATK, 522 DEF, and 468 RES. Her minimum stats are also noteworthy, with 1198 HP, 149 ATK, 123 DEF, and 113 RES.
Ascension Upgrades
To unlock Horo's full potential, players need to invest in her ascension upgrades. In phase 1, players need 15 Fury Elemental Fluid, 12 Organic Horn, 18 Twilight Stone Raw Ore, and 30k DisCoins. In phase 2, players need 15 Fury Elemental Fluid, 12 Infected Horn, 18 Twilight Stone Concentrate, and 100k DisCoins. Finally, in phase 3, players need 25 Fury Elemental Fluid, 24 Mutated Spinous Horn, 36 Twilight Crystal, and 480k DisCoins.
Skills
Horo's skills are what truly make her stand out in the game. Her Heavy Axe basic attack deals 103% of her Attack damage as Physical Damage. Her Earthquake ultimate skill costs 35 Energy and deals 600% of her Attack as Physical Damage and 1 Core Damage to all enemies within range. This skill also temporarily reduces the damage she takes by 30%.
Horo's Strength Battle Mark ability activates every 6 times she deals damage, reducing damage taken by 13% and turning every third normal attack into "Sweep," dealing Physical Damage to enemies within a 3x2 area in front of her. Horo's Devour ability allows her to restore 2% of her Max HP for each enemy hit by Sweep, making her a formidable opponent in prolonged battles.
Special Ability Description
Horo's "Hero Exclusive Brand" talent increases her HP by 10/12.5/15%. When using Swipe, it becomes 2 Swipes, which is only unlocked after acquiring the talent.
Characteristic and Leader Skill
Horo is a sinner who excels in both offense and defense, making her a versatile character to have on a team. Her leader skill, Rebirth, increases healing received by 10%.
Shackles:
This is Horo's primary ability. When activated, it decimates his enemies while simultaneously granting him 20% physical penetration. This is a highly effective ability, especially when facing tanky opponents. It is a great way to break through their defenses and deal massive damage.
Shackles Sync I and II:
These abilities increase Horo's damage output by 5% each. They are perfect for dealing with highly resilient opponents that are difficult to take down.
Plunder:
This ability allows Horo to gain one extra energy every time he uses "Sweep." This is an excellent ability to have, especially during long battles where energy is scarce.
Emotional Resonance:
This is Horo's ultimate ability, which reduces his energy consumption by three points. This ability can be used to unleash devastating attacks that deal massive damage to enemies.
Recommended Crimebrand
To maximize Horo's potential, it is essential to equip him with the right equipment. Here are some recommendations for early and late game.
Early Game:
Eastside: Dream is an excellent piece of equipment to equip Horo with. It increases his normal attack damage by 15%. The three recommended slots are Attack, Health, and Normal Attack. These can be found in Resonance Anomaly, Memory Anomaly, and Impression Anomaly.
Late Game:
Turning: Zero is a fantastic piece of equipment that grants Horo three energy points after using Chief Skill. It can be triggered once every 10 seconds. The recommended slot is Attack, and it can be found in Impression Anomaly.
Creed of Bulwark is another great piece of equipment that increases Horo's Block by one. The recommended slot is Health, and it can be found in Resonance Anomaly.
Corridor Echo is a third recommended piece of equipment that increases Horo's initial energy by eight points. The recommended slot is Attack Speed, and it can be found in Memory Anomaly.
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